#ifndef GAMEMATH
#define GAMEMATH

#pragma warning(disable: 4244)

#include"Math/Vector2.h"
#include"Math/Vector3.h"
#include"Math/Vector4.h"

#include"Math/Matrix.h"

#include"Math/Quaternion.h"

#include"Math/Plane.h"

#include"Math/Frustum.h"

#include"Math/Transform.h"

typedef D3DXCOLOR Color;

class MathHelper
{
	MathHelper() {}

public:
	static float ToDegrees(float radians)	{ return radians * (180.0f/MathHelper::Pi()); }
	static float ToRadians(float degrees)	{ return degrees * (MathHelper::Pi()/180.0f); }
	static float Pi()						{ return 3.14159265358979323846264338327950288f; }
};

#endif